final version out now!
What is Eviternity ||
Eviternity II is a full 36-map megawad sequel to Eviternity; comprised of six 5-map Chapters, each with an additional secret level. Making extensive use of a newly updated build of the OTEX texture pack (to be released as a standalone texture pack in the future), Eviternity II’s six chapters explore a series of unique and varied themes, continuing on from where you left off after the Archangelus’ defeat!
Eviternity II is a sequel not only in name, but difficulty and scale too! But don’t let that scare you, Eviternity II’s difficulty settings have been fully implemented to allow for players of all skill levels to enjoy. Consider lower difficulties if a chapter becomes too hard to beat.
Akin to its predecessor, this project was created as a birthday gift for Doom and its ever-thriving community, which celebrated its 30th birthday on the same day this was released.

Cacoward Winner
Eviternity II was awarded with a Cacoward during the 2024 Cacoward celebrations on Doomworld!

Dootaward Winner
Eviternity II’s soundtrack was awarded with a Dootaward during the 2024 Cacoward celebrations on Doomworld!

CotY Winner
Dragonfly was awarded with the Creator of the Year award during the 2024 Cacoward celebrations on Doomworld!
How to Play Eviternity ||
Eviternity II makes use of the newer “MBF21” format (Complevel 21) with and is to be played with the DOOM2 IWAD. The following ports are officially supported:
DSDA Doom
Eviternity II was designed to be played in DSDA Doom. This port is better suited to those who want to play the way we intended, with a closer feel to the original Doom games.
Please ensure your copy of DSDA Doom is up to date.
Play in complevel 21.
GZDoom
GZDoom is the appropriate choice if you prefer modern day effects such as dynamic lighting, crosshairs, alternative rendering options and more.
Please ensure your copy of GZDoom is up to date.
Play with default compatibility settings.
Eviternity is intended to be played without additional mods. Use them at your own risk, but know that they likely will not be compatible.
We strongly recommend your first time playthrough absolutely does not use other mods to ensure you get the intended experience.
Eviternity II requires your port of choice to be up to date, please check before playing that you’ve updated!
Ready to play?
WHO FORGED THESE WORLDS?
As was the case with its predecessor, Eviternity II is a “Dragonfly project”, with 21 maps being made or heavily worked on by Joshua “Dragonfly” O’Sullivan.
We once again present to you a mighty lineup of well-known guest mappers who have crafted beautiful and engaging levels. Eviternity II would not be here without the following architects.
In order of appearance, they are:
- Tristan Clark
- Ben “Bauul” Mansell
- Kevin “Velvetic” Martins
- James “an_mutt” Collins
- Roberto “DMPhobos” Madera Muñoz
- Brian “Bri” Irving
- Álvaro “Guardsoul” González
- Henry “Aurelius” Koivula
- Alex “Scotty” Scott
- Derek “Afterglow” MacDonald
- Philip “Liberation” Brown
- Ola “ukiro” Björling
- Seongbae “antares031” Park
Who Composed the Soundtrack?
Eviternity II has a beautiful and varied soundtrack, almost entirely custom-composed for this project.
Put on your headphones, turn up the volume and experience Eviternity II with the awe-inspiring soundtrack that was scored by the following talented members of the community.
In order of appearance, they are:
- Tristan Clark
- Joshua “Dragonfly” O’Sullivan
- James “Jimmy” Paddock
- Brayden “AD_79” Hart
- Kevin “Velvetic” Martins
Select Your Download Region
Run in the latest copy of GZDoom (Default compatibility settings) or DSDA Doom (Complevel 21).











